Branching story

ReStory: Chill Electronics Repairs Endings

Track the branching story, customer choices, and multiple endings while keeping repair progress connected to story decisions.

ReStory: Chill Electronics Repairs has a branching storyline and multiple endings. Customer conversations and decisions can affect customer lives and the shop, so the reliable way to approach endings is to log choices as you play. This page gives a no-spoiler framework based on the official story description.

What the official material confirms

The Steam store description presents customer interaction as part of a branching story with multiple endings. The full-release announcement also describes branching choices and replay value, alongside device customization and online requests. Those statements confirm that different decisions matter, but they do not publish a complete flowchart.

Two official examples show the kind of decision the game can ask. One concerns whether to report a suspicious discovery on a former gangster’s phone. Another asks whether to help a lovestruck student propose. They are examples of story choices, not a complete list of customers, outcomes, or ending requirements.

Keep a choice log

For a first playthrough, record the in-game date, the customer context, the device, and the choice you selected. Save the wording as a short note rather than copying a long dialogue block, then mark the immediate result separately from any later consequence. This makes the guide useful while avoiding claims that a choice definitely unlocks a particular ending before it has been tested.

How to plan replays without spoilers

The official game description says the branching structure creates replay value. A sensible approach is to finish one route without consulting a spoiler table, keep a copy of the choice log, and use a second run to compare decisions.

The public achievements page contains story or hidden achievement names including Origami, Melancholy, Ronin, Rock for the ages!, Ghost in the frame, and Globalization. Keep these achievement names separate from ending names.

The story is also connected to the repair loop. Customers arrive with devices, and the player’s conversations happen alongside disassembly, cleaning, faulty-part replacement, reassembly, money management, and online or offline orders.

Official source

Official Steam story description and choice examples

Official source

Official Steam release announcement and replayability notes

Official source

Official Steam achievement names, including story and hidden entries

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