Branching story

ReStory: Chill Electronics Repairs Endings

Track the confirmed branching story without turning unverified ending names or route conditions into facts.

ReStory: Chill Electronics Repairs has a branching storyline and multiple endings, but the supplied official material does not confirm the total number, formal names, or exact route conditions. Customer conversations and decisions can affect customer lives and the shop, so the reliable way to approach endings is to log choices and treat every unverified route table as 待确认. This page gives a no-spoiler framework instead of inventing a count or character list.

What the official material confirms

The Steam store description presents customer interaction as part of a branching story with multiple endings. The full-release announcement also describes branching choices and replay value, alongside device customization and online requests. Those statements confirm that different decisions matter, but they do not publish a complete flowchart.

Two official examples show the kind of decision the game can ask. One concerns whether to report a suspicious discovery on a former gangster’s phone. Another asks whether to help a lovestruck student propose. They are examples of story choices, not a complete list of customers, outcomes, or ending requirements.

Keep a choice log

For a first playthrough, record the in-game date, the customer context, the device, and the choice you selected. Save the wording as a short note rather than copying a long dialogue block, then mark the immediate result separately from any later consequence. This makes the guide useful while avoiding claims that a choice definitely unlocks a particular ending before it has been tested.

The exact customer names, chapter labels, trigger dates, and route branches are 待确认 unless they appear in the supplied public material. The same applies to whether a customer rating, shop balance, online order, or device customization changes an ending. Do not fill those gaps with assumptions based only on the Steam tag “Multiple Endings.”

How to plan replays without spoilers

The official game description says the branching structure creates replay value. A sensible editorial plan is to finish one route without consulting a spoiler table, keep a copy of the choice log, and then use a second run to test one decision at a time. That is a guide methodology, not a confirmed in-game requirement, and the full game’s save behavior before a choice is 待确认.

Do not promise that the game has a manual chapter select, a rewind function, or a universal pre-choice save point. The supplied sources do not confirm any of those systems. If the full release allows a reliable way back to an earlier choice, document the exact behavior only after an in-game check.

Ending table status

An accurate ending table should eventually contain the formal ending name, the customer route, the key choices, the earliest point of no return, whether the path is missable, and the post-ending state. At present, the total ending count, official names, trigger conditions, missable nodes, and post-ending shop operation are all 待确认. Keeping those columns visibly pending is more useful than publishing a confident but unsupported walkthrough.

The public achievements page contains story or hidden achievement names including Origami, Melancholy, Ronin, Rock for the ages!, Ghost in the frame, and Globalization. Their presence confirms that there are additional story-related milestones, but the supplied page does not provide complete conditions for each. Achievement names must not be presented as ending names unless the full game or a stable official source proves that relationship.

Questions the finished guide should answer

The completed version should explain whether a choice affects a customer, the shop, a review, or a later request. It should show the earliest safe save point, identify any irreversible decision, and distinguish story achievements from endings. Until those facts are verified, use the choice log and the official Steam updates as the source boundary.

The story is also connected to the repair loop. Customers arrive with devices, and the player’s conversations happen alongside disassembly, cleaning, faulty-part replacement, reassembly, money management, and online or offline orders. That connection is confirmed; the precise mechanic linking a particular repair to a particular ending is 待确认.

Official source

Official Steam story description and choice examples

Official source

Official Steam release announcement and replayability notes

Official source

Official Steam achievement names, including story and hidden entries

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