First shift

ReStory: Chill Electronics Repairs Walkthrough

Start the shop and follow the repair loop from the first customer order through disassembly, cleaning, replacement, reassembly, and delivery.

The ReStory: Chill Electronics Repairs walkthrough follows a repeating shop loop: accept a customer device, disassemble it, clean it, replace faulty parts, reassemble it, and deliver the finished repair. You also manage money, use the Y2K-era browser to find spare parts, and handle both offline and online orders.

Start with the repair-shop loop

The game places you behind an electronics repair counter in mid-2000s Tokyo. A job begins with a customer and a device, so the first shift introduces the shop, workbench, customer conversations, and repair sequence.

01

Accept the device and read the request

Start from the customer request and the device that needs attention. Customer choices can affect the shop and the stories around it.

02

Disassemble before cleaning

Take the device apart so the relevant parts can be inspected and handled. Disassembly is the first repair stage in the published repair flow.

03

Clean and replace faulty parts

Clean the separated parts, identify the faulty component, and replace it with a suitable spare. Use the in-game browser and shop systems to search for supplies.

04

Reassemble and deliver

Rebuild the device and return the finished order. The game combines this hands-on work with money management, customer feedback, and story decisions, so a completed repair is also part of the wider shop progression.

What to track between jobs

The shop is not only a sequence of workbench interactions. Its systems include customer orders, funds, bills, licenses, tools, shop decoration, web searches, and online requests. The full release announcement also mentions new devices, upgradeable tools, store walls, shelves, decorations, and more characters.

Keep a simple note for each job: the device category, the customer request, the faulty part, the source used for the spare, and whether the order was offline or online. This creates a useful personal walkthrough for your shop progression.

Use the browser and online orders carefully

The Y2K-era web browser is a confirmed part of the game’s supply loop. It is used to hunt for spare parts, while online requests and email orders add another way to receive work. The achievement page confirms milestones for the first email order, 25 email orders, and 100 email orders, which makes online work worth tracking from the beginning.

Follow the story without losing the repair rhythm

ReStory has a branching storyline and multiple endings, and the official description says customer interaction can affect people’s lives and the shop. Dialogue choices are therefore part of progression, not just flavor text. The official examples include deciding whether to report a suspicious discovery on a former gangster’s phone and whether to help a lovestruck student propose.

For a first playthrough, record the date, customer context, and choice you made instead of copying a route from an early Demo. This keeps the repair record and story choices together as you progress.

Assembly competitions and long-term progression

The achievement list confirms that device assembly competitions exist as a progression target. Promise of Akiba requires one win, Star of Akiba requires wins in three different device assembly competitions, and Legend of Akiba requires at least one win for each device type.

The official release material describes a main story of at least 15 hours, with playtime varying by player. Branching choices, device customization, and online requests provide replay value. Keep those systems in your walkthrough as separate milestones.

Official source

Official Steam store description and feature list

Official source

Official Steam announcements for full-release systems and story length

Official source

Official Steam Guides index and available guide categories

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